2021
3D Simulations
Simulations, Lighting, Texturing and Rendering
Xpresso Program in Cinema 4D
Rube Goldberg Machine
I utilized the soft and rigid body dynamics features in Cinema 4D to create a Rube Goldberg Machine. My goal was to design an intricate sequence where a mercury-like soft ball travels through various objects, manipulating gravity to guide the ball into different areas.
Blood Flow
I used Cinema 4D's node-based plugin, Xpresso, to simulate the dynamic motion of both red and white blood cells. Additionally, I created the lighting and textures of the blood vessel, adding the final touches to create a lifelike circulating vessel.
Underwater Scene
Utilizing Cinema 4D's node-based plugin, Xpresso, I created an underwater scene, complete with a fish swarm effect. Employing the hair tool, I designed anemones and swaying underwater grass, adding a natural motion using wind dynamics. To add, I skillfully employed cloth dynamics to simulate a piece of fabric gracefully clinging to the ship, creating an shipwreck narrative.
Hair
In my exploration with Cinema 4D, I delved into the world of hair simulation and material manipulation. With the hair tool I created natural curls imbued with movement.
Clothing Line
With Cinema 4D, I played with cloth and wind simulations. I placed two pieces of clothing on a line, delicately detaching and moving with the subtle influence of the wind.
Falling Leaves
Using Xpresso plugin within Cinema 4D, I created a scene where leaves fall to the ground. By inputting specific numbers and fine-tuning the parameters, I synchronized the natural descent of the leaves, taking advantage of the interplay between gravity and wind dynamics.